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Jollesax

71 Game Reviews

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Very neat game

Loved playing it. Great concept and the likes, very addictive.

After I tried the retry button while playing on quick cash (yeah, I like cheating), the game froze on me though.

Nice start

It's a cool game, really. I like the concept very much, and it's a nice workable execution. Some finetuning can make this a great game.

Although I was a bit overwhelmed at first by the controls, they work quite nice. I'm a lazy bastard that actually likes to use the mouse though.

The trash seems to come rather at random, also after putting the recycler. There should be some kind of regulation, where the amount of people is linked to the amount of trash.

Actually, I can't see the population size anywhere. But it would be nice, as the amount of power would depend on it, the amount of crime, the amount of schools needed,...

Another unlogic thing is the housing. Without housing, no population. I would suggest to make the playboard a bit bigger, and add one residence to start with.

And then you can start to play with ratios.
-Each residence has a number of people. If you randomize the residence units (say each unit has 20 families of between 2 and 5 persons. Upgrade to an appartement block, and you have 100 families, and so on.) To make it really realistic, you can let families grow bigger and move in when people are happy, and move out when people are unhappy.

Then for each so many people, one school is needed, so many jobs are needed, and so on. Jobs can be given by a school and police(low), hospital (middle), industry(high).

The amount of buildings is nice, but you can add a few extra's like an administration building, a post office, to name a few. In the help, you talk about a range of the building, but I missed that one. It would be nice to indicate a range of a building on the playing field when dropping it. Or even when clicking it.

The range of the building can affect a number of things. The distance between the residence unit and a shop for example has an impact on the pollution rate. People have to take the car to go to the shop.

You do talk about pollution, as you have the air cleaner and so on. Also here should be a range : the air cleaner has to be as close as possible to the factories, a recycling unit as close as possible to the residences and so on. A residence likes wood and parks around and not industry, but the further away the industry, the more people take their car. well, you get my drift ;-)

Anyway, it would be nice if I could monitor the pollution too.

Now combine all this, and the game requires a lit less luck, and a bit more strategy.

And if you're still here after all my rambling : I loved playing the game. Played it ten times in a row. Thx for the game.

Nice and funny

But it is quite impossible to pass the mission with the guy that sneeks up behind you. Tried it 20 times, and even when knowing perfectly where the arrows are, it's impossible to click them fast enough. You might want to take a look at that one again.

great game!

If you want to play the game, don't read the mindless reviews of those kiddies that like to spoil the fun for others.
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This said :

Simply great. Keeps the suspence pretty long actually. Loved it from beginning to end. gameplay was smooth, art was great, music fitting. The grumbling was actually cool once you got used to it, as it lets you skip through the dialogs faster than when you have to listen to all that again. I like reading...

bug

Nice game, but after level 22 I get back to the continue screen and get the same two pictures over and over again. Alas...

Great game!

Finally beaten it! It's a cool puzzle game, well thought out. The nice thing is that for quite some levels there is no single correct solution. It's both about timing and sequence, but there are different strategies to beat the levels.

All in all a very decent, simple but fun and addictive game.

Challenging around map4?

Either I stink at it (probably), or it gets challenging after wave 40 in map1... Which is not so much a problem, I've spent some quality time with this game. In the beginning it's a bit difficult as you don't know yet how to combine the elements for different powers, but once you get the grip of it, oh my...

The gameplay is perfect, the difficulty curve too, controls as well, the different powers are way cool. This is simply one of the best defence games I've played.

Love it!

Nice try, but guide your players

OK, the game is actually a nice variation on an old puzzle theme, but that's OK. The levels I played were not bad, but I didn't encounter the "WAW" experience.

It is actually possible to use the arrow keys to move around. That is, after you clicked once on the screen and moved a box that way. This is something you really should look into.

Some basic explenation would be nice too, just to make sure people know what they have to do exactly.

Some music, a translation of your buttons and a bit more interface in general can light up the whole game experience.

It's nice and simple, but a bit too spartanic.

Nicely done!

My man, this is a cool twist to a tower defence game. I didn't get too far yet to make a complete review, even at easy mode the game is quite difficult. But it seems doable, and is surely a challenge.

A bit more tutorial would be very nice too. In the beginning, I missed the spells and how to buy it. You're too focused attacking those enemies to realize you just have to hover over one of the spells to see the price and buy it.

I agree with TT : I really missed the reset button. That costs you half a point, but since we round off, it's still 10.

strategy tip
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Be sure to place your cannons high enough (watch out for air units) and in the center of the tower. This avoids them getting destroyed immediately when it really starts to matter.

too many adds

Played it twice, and every time the play lasted less than the advertisements. In fact, playing those "eat banana" or "drink beer" advertisements takes longer than this.

Saxophone player and Flash lover.

Age 46, Male

Joined on 1/7/09

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